Back to work
4Sale · Design system case studyFeatured on 4Sale's official LinkedIn

How We built Condor DS and cut production costs 50%

Building 4Sale's design system, a product that serves products, to unify web, iOS, and Android, speed up delivery, and cut production costs in half.

Role

Sr. product designer & DS advocate

Timeline

2022 – 2023

Platforms

Web, iOS, Android

Impact

50% lower production cost

Team

  • Somayia SamyDesign Lead
  • Mohamed NadyDesign System Advocate
  • Abdelrahman EltaybProduct Designer
  • Shrook SalahProduct Designer
  • Remon FowziWeb Lead
  • Mohammed SamiiOS Lead
  • Randa BakryAndroid developer
  • Mahmoud AlimAndroid developer
Condor, as introduced across 4Sale

TL;DR

4Sale's UI was inconsistent and slow to build on. I led design on Condor DS, a shared system of tokens and components that cut production costs in half and brought web, iOS, and Android under one roof.

Context

By 2022, 4Sale was growing fast. But every new feature meant developers rebuilding the same buttons, inputs, and layouts from scratch, and designers kept solving problems we'd already solved. Design quality depended entirely on how much dev time we had.

4Sale app screens

The problem

A UI audit and developer feedback both pointed to the same thing:

  • Inconsistency: Buttons, inputs, and typography varied across pages, eroding trust.
  • Slow Velocity: Developers kept rebuilding the same elements from scratch.
  • Fragmented UX: Web, iOS, and Android felt like three different products.

Left unsolved, this meant lost user trust, wasted engineering hours, and delayed market launches.

Elements and icons

Approach

1. Discovery and alignment

Before creating UI components, we laid the groundwork:

  • Benchmarking: Studied industry standard systems like Material Design, Carbon, and Atlassian.
  • UI Audit: Cataloged existing screens to scope the exact variance in colors, fonts, and components.
  • Decision Point: Evaluated patching the existing UI kit, but recognized it would not scale across three distinct codebases.

2. Establishing core pillars

We set four core pillars to guide every design and engineering decision:

  1. Consistency: One clear pattern across all platforms.
  2. Efficiency: Reusable blocks to eliminate repetitive work.
  3. Scalability: Built to support new product features seamlessly.
  4. Collaboration: Shared language between design and engineering.

The solution

Condor DS is built on Brad Frost's Atomic Design methodology, atoms like buttons and colour, up to full pages. It shipped as three things:

  • Visual guidelines. Typography, colour, and spacing tokens.
  • Component library. Reusable components for web, iOS, and Android.
  • Documentation. Keeping design and engineering aligned on usage.
Atomic design methodology: atoms to pages

It didn't stop at launch. Condor runs on a defined process: research, document, handoff, UAT, publish, iterate, so it stays current as the product grows.

Condor component example

Impact

50%

Lower production cost

3

Platforms unified

Faster

Delivery, feature after feature

  • For Designers: Faster testing, easier onboarding, and less repeat work.
  • For Developers: Less UAT and code maintenance, and focus on logic instead of UI.
  • For the Business: Real cost savings, faster market entry, and one consistent brand experience.

“Nady played a pivotal role in leading the design system, showcasing exceptional skill in creating a cohesive and scalable framework that streamlined our processes and elevated our design standards.”

Somayia Samy

Somayia Samy

Lead product design, MaxAB, managed Mohamed at 4Sale

Reflection

Condor was never a one-time build. Two years in, it's still evolving, with better documentation, a full token implementation, and a motion system underway. The real lesson: a design system isn't finished at launch, it pays off in how well it's maintained after.